Transport

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Traders:
Traders range from shuttles with the passenger spaces replaced with cargo space up to custom traders which will accept cargo modules (large, normally sealed, modules which are attached to pylons on the ship). None of these ships have built-in jump engines, although some could accept them if cargo space was sacrificed. Traders rarely have good weapon systems, relying more on escorts or blind chance. Nearly all of these ships can dock directly with stations, although only the smallest ones can enter atmospheres or high-g wells.

Bulk traders:
Larger relations of traders which have integral jump engines, large cargo holds and cargo module pylons as standard. These ships also have much better offensive and defensive weapon systems than traders. Their size prevents them from docking with stations, or entering atmospheres, so loading and unloading is normally done in zero-g docking areas or in a holding position outside a station.

D.S Traders:
Traders and bulk traders do not have the capability to travel very long distances, usually no more than 48 hours travel. Deep space traders have modified power plants, more powerful EM damping hulls and nearly twice the fuel reserves of their smaller cousins. This gives them almost 96 hours flight time (even though the ship must make a charge jump every 24 hours). D.S traders are usually much larger than normal and bulk traders (the latest model from XianTech is 2 and a half miles long and can carry over half a million tonnes) and can be nearly as well armed as a small military cruiser.


See Also: Jumpgate Technology

Designers of this encyclopedia
Chris Page & Ed Collins

dasoft@zetnet.co.uk collins-e@dnet.co.uk